Interesting from the world of Unity #2 (02/03/23 — 02/09/23)

Hi all! My name is Grigory Dyadichenko and I am a technical producer. And here is the second issue of the digest for Unity developers. Interesting tools, beautiful projects, and everything that caught my eye this week. If you are interested in Unity development, welcome under the cut!

Cool scripting language for diagrams

https://play.d2lang.com/

It’s not really news. Just what came across to me this week. Usually I use to draw class and entity diagrams https://app.diagrams.net/, but then I came across an interesting language for rendering diagrams this week. Alya LaTeX for flowcharts only.

How to Program in Unity: Observer Pattern Explained

Cool video about one of the implementations of the Observer pattern. More often it is more convenient to implement it, of course, through events or something like that in a modern sharp. But the good old explicit classical implementation is also useful to know. Although now sugar allows you to write many times less code and not do unnecessary inheritance and unnecessary interfaces.

The Discrete Fourier Transform: Most Important Algorithm Ever?

In addition to moving sprites and writing game logic scripts, sometimes you have to write custom texture compression and other tasks with an asterisk. Since any image is just as much a digital signal as sound and other types of signals, it is useful to know the DFT algorithm. Not exactly for a Unity developer, but it will not be superfluous to know. Especially Senior+.

Analysis of visual effects for Alt Shift’s Crying Suns

https://blog.unity.com/games/designing-a-deeper-space-visual-effects-in-alt-shifts-crying-suns

The Unity Blog released an overview of the visual effects of Alt Shift’s Crying Suns. Superficial, but interesting nonetheless.

Hot Reload for Unity

https://hotreload.net/

The Hot Reload asset for Unity has been released. It costs some space money for a subscription, but if there is a reload “on the device”, which the developers promise, it might be interesting. Plus there is a free version of the asset.

Mobile interface best practices. Part 2

https://blog.unity.com/games/mobile-ui-design-best-practices-part-2

The second part of the interview about mobile interfaces has been released on the Unity blog. It is more interesting + I liked the concept Block Element Modifier (BEM) naming convention. I somehow didn’t hear about it, but the thing in the interface can be quite useful.

Addressables Best Practices

https://blog.unity.com/technology/addressables-planning-and-best-practices

A guide from Unity about Addressables has been released. About important nuances and how best to use them.

Addressables dependency removal guide

https://habr.com/en/post/715810/

And one more post about Addressables, but already on Habré. Useful tips when moving from Resources to Addressables.

VFX Graph + NeRF

https://www.reddit.com/r/Unity3D/comments/10x8mxj/vfx_graph_point_cloud_composited_with_nerf_from/?utm_source=share&utm_medium=ios_app&utm_name=iossmf

Beautiful visualization of the neural radiance field using VFX Graph.

Meme of the week

Let’s try this format. There is not so much news on Unity released during the week that it is impossible to read. So I think it looks nicer.

All news for today. And also about the news of the world of unity and much more I write on my blog in Telegram. Thank you for your attention!

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