How we entered Early Access. Sales, mistakes and conclusions. Tenebris: Terra Incognita

I'm one of the developers at Phantasmica studio. We've been developing a game for several years now.awesome tactical RPG Tenebris: Terra Incognita. We cut on our own, in our free time from work.

https://store.steampowered.com/app/2280060/Tenebris_Terra_Incognita/

3 days before

3 days before the release we got into the section “Popular Future New Products” and this gave an increase of +1817 vish.

In total, we entered Early Access with almost 13,000 wishlists.

In the first 3 days, we received +4213 wishlists, 885 of which were converted into sales, and 476 were shared. Total: +2850 for the future.

We thought about why there was such a large percentage of people who delisted the game, and came to the conclusion that, most likely, the following behavioral algorithm is present: people, in search of new products, go to the “Recently Released” section and en masse add all the games to the wishlist, after which in a calm environment they are weeded out.

The median time in the game is growing every day and is already 2 hours 18 minutes, some players have already played more than 40 hours, apparently the game is addictive.

Something strange happened during these half an hour. After another 30 minutes the review disappeared. The story of this hero will forever remain a mystery.

Something strange happened during these half an hour. After another 30 minutes the review disappeared. The story of this hero will forever remain a mystery.

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