How we entered Early Access. Sales, mistakes and conclusions. Tenebris: Terra Incognita
I'm one of the developers at Phantasmica studio. We've been developing a game for several years now.awesome tactical RPG Tenebris: Terra Incognita. We cut on our own, in our free time from work.
https://store.steampowered.com/app/2280060/Tenebris_Terra_Incognita/
3 days before
3 days before the release we got into the section “Popular Future New Products” and this gave an increase of +1817 vish.
In total, we entered Early Access with almost 13,000 wishlists.
In the first 3 days, we received +4213 wishlists, 885 of which were converted into sales, and 476 were shared. Total: +2850 for the future.
We thought about why there was such a large percentage of people who delisted the game, and came to the conclusion that, most likely, the following behavioral algorithm is present: people, in search of new products, go to the “Recently Released” section and en masse add all the games to the wishlist, after which in a calm environment they are weeded out.
The median time in the game is growing every day and is already 2 hours 18 minutes, some players have already played more than 40 hours, apparently the game is addictive.