How to create a Tycoon game in Roblox – tutorial for kids

Do you want to create your own economic simulator in Roblox and write Lua code for it? Then today's step-by-step instructions will come in handy. We suggest you familiarize yourself with it to figure out how to make the Tycoon game in Roblox. The lesson is intended for children aged 8-9 years and older.

Tycoon game, or economic simulation game (ESG) is a genre of computer games based on the construction, management and display of related economic processes. The player’s goal in this sense is to receive virtual money. One of the related tasks is managing a fictitious enterprise operating in a scenario as close as possible to reality.

Want to make your own ESG game? If so, today's lesson will help: we will build, write code and do other exciting things. To create Tycoon, we will need to use the Roblox and Roblox Studio tools, as well as the Lua programming language for scripting. We're at school Pixel We often implement similar projects together with students and know how much they like it. That’s why we offer everyone who wants to try their hand for free.

First, we will offer text instructions with detailed explanations and visual screenshots to make it easier to understand, and at the end we will attach a training video: watching it will help you cope with the task if the tutorial in the form of text seems difficult.

The main steps of the “Taykun” (“Taykon”) project in Roblox Studio

Let's start, as noted earlier, with text instructions. It talks about creating a map and how and what to add to it. Additionally, we will show parts of the code: they can be used as templates for programming our Tycoon.

If you manage to complete the project, you can feel like virtual tycoons! This will help you better understand the structure of the economy, as well as improve your skills in creating games and programming. If you're interested, let's start creating our own ESG project from scratch.

1. Collecting Taikon in Roblox: the basics

Here's what we'll do first:

  1. Let's choose a classic template called Classic Baseplate. This is something like the basis of our future game project in the Tycoon genre. This template needs to be downloaded.

  2. Let's select the first Part. Using a special Scale tool we will need to stretch it. There are no clear requirements for sizes, so let's try to work by eye. If you have difficulties with this, the screenshot shown below will help.

  3. Let's go to Toolbox. Here you need to find the “Wall” tool. Click on the corresponding line and move the new object to the workspace area where we create the current project. To change the geometry of the wall, you can use the already familiar Scale tool. If you need to rotate an object in any way, Rotate will help.

2. Create a virtual production conveyor

First we will need to add the basic parts of our production line. Procedure:

  1. Select Part, apply Rotate and rotate the new block 90 degrees.

  2. Let's use Scale to stretch the added object.

We won’t repeat the steps, we’ll just copy the created part: hover the mouse over it, click on the right button, and then click on the Duplicate line. A copy should be placed at the end of the workpiece.

What should happen is shown in the screenshot.

Let's start creating a production line, or conveyor. Here's what we'll do:

  1. Apply Scale and Move to the new part (Part). These tools will help you process it so that it fits in the right place and does not fall out of the overall picture.

  2. Let's change the color of the ribbon. Let it be black. Click on the last added part, go to the Properties tab and select the desired option.

Before moving on to the next steps, we suggest renaming the created blocks. This will help you avoid confusion in the future. Let's call the base – the first block – block_1, the load-bearing wall that conditionally supports the conveyor belt – block_2. Let's denote the production line itself by the name conveyor.

You can rename objects by clicking on them and pressing F2. The action takes place in the Explorer field.

Let's create an additional, but not the last part. It will absorb blocks and simulate a full-fledged production process, albeit in a game format. Place Part at the end of the conveyor (closer to the player), stretch it and set the color to red. Let's change the name to priemka.

Now let's check the quality of the design. We will change the viewing angle and make spot adjustments if necessary. The Scale tool will help, you can use Move and Rotate.

When everything is corrected, you need to perform the so-called anchoring – an operation to secure parts of the Tycoon map in Roblox. Anchor will help. This conditional function locks blocks into specific positions. This point is important to us: thanks to anchoring, unwanted displacements are eliminated during moments of interaction between different virtual objects.

Each created block will need to be selected and Anchor selected from the Toolbox list.

4. We write code for the production line in Tycoon mode in Roblox

Select the conveyor block in the Explorer window and click on it. Click on the plus icon, and then on Script. Let's delete the contents and write the three lines shown in the screenshot: they will be needed to move the tape and set the appropriate direction. Let's make the process endless by using a cyclic construct while true do.

5. We are finalizing the conveyor

To finalize, we need to make a pipe from which cubes will fall. Required steps:

  1. Select Part, create a new part and make it look like a pipe. Scale will help. Rotate can be used to set the desired direction.

  2. We attach a new element above the conveyor. This is necessary so that the blocks fall onto the tape.

  3. We create an imitation of a “faucet”. It will be needed to set the blocks in the direction of falling down.

The screenshot below shows the corresponding element of the conveyor: the blue rectangle is the main pipe, the yellow “tip” is the so-called “faucet”.

Remember about Anchor: this tool must be applied to new blocks.

6. Creating a money receiver for Tycoon in Roblox

Let's make a new block. He will help us collect the money we earn. To do this, add Part, make it green, and place an additional yellow element on the edge at the top. Everything should look like the screenshot below.

7. Creating a door and a block that triggers the production of cubes

Since we already know how to work with the basic tools and understand how to create Tycoon in Roblox Studio at the preparation stage, there is no need to duplicate the instructions: let’s look at the screenshot below to understand what should happen. Part, Scale and Rotate will come in handy.

Of course, don't forget about Anchor.

8. Working with created blocks

When the basics are ready, proceed as follows:

  1. In the Toolbox, select Model and click on Insert Object.

  2. We create basic models and call them tycoon, factory, 100 (purple block), vorota, poglotitel (element of the main component of the factory).

  3. Add IntValue and StringValue. Let's add the first block of settings to the absorber and call it money. The second one will be placed in the factory. To avoid confusion, let's call the result ownern.

  4. Add 100, poglotitel and vorota to the factory. We use an additional Humanoid block. To do this, click on the model and on the plus sign icon.

9. Tycoon scripts in Roblox

Let's write the first main script and call it leaderstats.

So, we prescribed the joining of players and the collection of statistics, that is, the display of a leaderboard. The factory is tied to our version of Tycoon. We also created a variable Cash and assigned it a value at the level of 100 cu. e.

Let's write a second script and call it vozrozhdenie.

The code is needed to create the degeneration of blocks when absorbed. It provides the ability to upgrade – adding improvements. We won’t talk about them today, but if the topic is interesting, leave a comment.

Call part 100 head and write a new script. You will need it for the purple block.

Here is the model of the block that creates the conditional output. It was also established that the cost of launching a factory is 100 USD. That is, and a condition is also stated: the character’s touch to the purple cube leads to the generation and production of virtual blocks that generate profit.

Now we need to write 3 new scripts. Let's create them in poglotitel: one inside, the rest in a Part called collect and in priemka.

Let's call the first script display and place in it the lines shown in the screenshot.

This part of the general program will be responsible for displaying virtual funds on the balance sheet (top right).

Now let's program collect. To put it simply, this block connects the generation of income statistics and monitoring the fulfillment of a condition in the form of a character touching the production block.

Next, we will write a script to automate acceptance.

Let's set the condition in the form that tycoonbrick getting into the red zone leads to:

  • Destroying cubes;

  • Credit to the player's balance is 25 USD. e. The figure is approximate: you can change it as you want.

Now let's program the creation of blocks. To do this:

  1. Let's rename the yellow part and set the name to drop1.

  2. Let's write the code as shown below.

It can be seen that we scripted:

  • Receiving new Parts and assigning names to them;

  • Positions, color, sizes, location, etc.

Next, go to vorota and select the created Part, call it head and write a script, as in the screenshot.

We programmed to control when the door is touched, destroy the cubes after touching, and transfer the corresponding value to the model called 100.

So, we figured out how to make Tycoon (Taykon) in Roblox. The screenshots show what should have happened. You can start playing and sharing your project with other Roblox users online!

Bonus: training video

If something didn’t work out, errors occurred, or it’s simply more convenient to learn from video tutorials, we recommend this video. It will help you better understand the details of creating Tycoon in Roblox thanks to clear and visual instructions with examples prepared by a Pixel school teacher.

And if you want to better understand programming in Lua and learn how to carry out more complex projects, come learn with us: at online lessons We will help you understand even what seems too complicated.

Be sure to tell us in the comments if you managed to complete the project.

Material prepared by Pixel School. Together with modern children and teenagers interested in IT, every day we create dozens of our own projects from scratch.

Similar Posts

Leave a Reply

Your email address will not be published. Required fields are marked *