Dipfeyki, reverse engineering, muses. programming and audio interfaces behind the wheel – what to read an audio fan

This is a selection of materials on the topic of programming, computer hardware and software for car audio interfaces. Anyone interested in the topic, we invite under the cat.

Photo Jefferson santos / Unsplash

How to “program” music. Before you take and join the topic of musical programming, it is worth looking around. We offer you a compact overview of specialized tools. The first one is called Csound – the heir to the family MUSIC-Nstraight from the Bell Labs of the 1960s. In the mid-80s, he was finalized by a specialist from MIT, and now he is “playing” at Csound legendary BT. We will tell about its features, give examples of use, plus – we will discuss SuperCollider and Pure Data, which all belong to the same MUSIC-N language family.

Who engages in deep audio. We discuss Neural Voice Puppetry – the development of employees of the Munich Technical University and the Max Planck Society’s Institute of Informatics. By recording voice and photography, she synthesizes speech and models facial expressions. A similar decision by Singaporean colleagues can natively “tie” one person’s remarks to videos with a completely different face. We tell you where such developments are applied (of course, not where you thought) and recall other projects on the topic of quick “editing” audio.

Reverse engineering post. Following the materials about Sound Blaster 1.0 and Innovation SSI-2001 – Our latest analysis of what enthusiasts found out about the amplifier in the Nintendo Game Boy Color.

In the article we recall what this console is known for, show the chip structure (diagram above), explain the features of transistors, used resistors and capacitors, and also give a compact overview of other reverse engineering projects on the legendary Game Boy.

If death metal, then “neural network”. Will musicians replace algorithms? This is a question we are returning to once again. We discuss the possibilities of development on the topic – NSynth Super synthesizer, Dadabots AI system, themed startup Jukedeck and OpenAI tools.

Audio Libraries for Machine Learning. To implement something similar to the above projects, you will need to collect a solid array of records – for example, for training your own “neurons”. We’re talking about four libraries that distribute audio content under a Creative Commons license. This means that it can be used even in commercial projects.

Do not get distracted while driving. In a recent article, we figured out how and why car infotainment systems provoke traffic accidents. This time we are discussing an alternative in the form of voice assistants. We are talking about examples of their implementation on the side of automakers, research and potential risks, which will not be so easy to get rid of.

Photo Miguel Ángel Hernández / Unsplash

So it was possible. We gathered here very unusual, but effective ways of using audio technologies: from crazy “headphones” with an aromatic effect and creative options for using devices with a “jack” to acoustic levitation and the role of sound in medicine.

Start the week right. Bonus post from the past. In it, we discussed audio gadgets designed to protect against noise and external stimuli. Then it was about office work, but many solutions can be applied in new conditions. For example, special helmets and masks. As for the headphones – they remain relevant at all times and are indispensable on the “remote”.

Additional materials:

Home audio – from song nights to mechanical players
How Home Audio Has Been Really Massive
How Home Audio Developed: The Vinyl Era

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