Digest of interesting materials for a mobile developer # 370 (November 9 – 15)
In this digest, we discuss Apple’s awful documentation, running Android Studio on any device, moving to Kotlin (including Multiplatform), building a backend without server developers, the success of Among Us and UX games, and much more.
Apple’s terrible documentation
In the last year or two, I’ve come to realize that the main obstacle to doing my job is documentation. Or, more specifically, the blatant lack of documentation provided by Apple for its platforms.
• (+6) CI / CD integration for multiple environments with Jenkins and Fastlane. Part 2
• (+5) Difference between @StateObject, @EnvironmentObject and @ObservedObject in SwiftUI
• (+5) SPM: project modularization to increase build speed
• Apple releases macOS Big Sur
• (+24) How to tame Charles Proxy?
• (+22) Meta Gameplay Framework, or a backend without server developers
• (+13) Additional components for the KivyMD cross-platform material design library
• (+11) The best graduation works of the spring semester of Technoprojects
• (+9) Interview for QA: Resumes, Interview Questions, Salary Negotiations + Useful Links
• (+8) EventBus – Event System for Unity
• (+7) Made-Measure-Know System
• (+7) Improving the interface: how design and product success are related
• (+4) We deploy a server for checking In-app purchases in 60 minutes
• (+3) html2json
• Radio QA # 62: remote conferences.
• (+43) How to program multi-core microcontrollers
• (+20) Marketing tricks in the smartphone market. Where is there no progress?
• (+11) Under the hood: 4D imaging radar from Vayyar
• (+8) Slow CrossWorks for ARM?
• (+8) How to set up data collection from IoT and SCADA sensors for Data Governance
• Hyundai Motor Selects NVIDIA DRIVE Platform
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