Developer's Diary #4

If for some reason I don’t release the game, then 50k will be sent to some charity fund, we’ll choose together. That is, in any case, I record this in my expenses.

Important point. I can only make transfers to current accounts in the Russian Federation.
If the amount exceeds 30 thousand and is calculated at 10% of the sales amount, then payment will be made from a legal account and an agreement will be concluded, and the amount of 10% will be paid according to my report from my VKPlay personal account.

After fulfilling my bet, I will use this story to promote the project while I prepare the update and release of Chapter 2.

How to confirm that you are the first and what needs to be done. You will know when you play and when you complete the first chapter, I will take care of it. The main requirement is that the game must be purchased from VKPlay, and not downloaded from a torrent.

Let's look at this experiment and how it works. It may indeed be true that the old methods for unknown developers no longer work, or rather, not as effectively.

I wonder how many more developers will pick up this idea. At one time I thought it would be cool like in the movie “Ready Player One” do something like that. But at that time I was not yet seriously involved in game development. And now, everything is in my hands, of course I won’t give away the project, but sharing the success will be an interesting experience.

Project statistics.

Development time: 9 months Project costs: Recalculation is in progress according to information from developer diary #3
Advertising and promotion: 0 rubles
Number of wishlists in VKPlay: 33
Publishing a VKPlay page: 7.06.24
Employees: 1 (i).
Offers to participate in the project: 3

Thanks to all those who add the game to their wishlist. I caught myself thinking that the more users there are, the more my responsibility to these people begins to grow; I could not even think that such a feeling would arise.

Development.

The video shows the gameplay of starting the production of Pangita, pumping the fuel system and connecting the communication tower.

I remembered the game The Legend of Zelda and there were puzzle caves. Good content that I enjoyed. I want to do something similar in my project.

Development process.

This is what the settlement looks like from the editor

This is what the settlement looks like from the editor

The logic of NPCs who extract resources for the settlement.  Logging.

The logic of NPCs who extract resources for the settlement. Logging.

It was not possible to set up the production logic right away.

It was not possible to set up the production logic right away.

Plans, road map.

From the nearest one.
— I plan to complete the entire logic of the settlement regarding production: Logging, Pumping station.
— Start wrapping everything in quests and tasks to guide the player on how to play the game.

Further:
— Temperature and radiation.
– Farming and cooking, production of food supplies.
After completing work on the settlement, you will need to get out of it and start creating abandoned PMC bases and other external research content.

There will still be animals that need to be hunted to get meat, but not all animals run away.

Conclusion.

I didn’t think that anyone would share my experiences with me regarding my family. What I wrote in the previous article is now much better. So everything is fine, if you do everything in a civilized manner without emotions and unnecessary words, then it would seem that you can get out of a difficult situation into positive moments in which you realize the value of the relationship without losing it.

Thank you for reading up to this point, I will be glad to receive comments and your opinion.

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